When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
It's rare to be given an insight into the development of an AAA game like Cyberpunk 2077. But Max Pears, former senior level designer at developer CD Projekt Red, discussed the inner workings of the ...
Update March 8, 2017: Developers Nightdive Studios want the System Shock remake to be as faithful as possible, but they're not planning on ignoring the past two decades of progress in the craft of ...
One of the most robust backward design models developed for higher education is L. Dee Fink’s integrated course design. Fink outlines a streamlined process for designing academic courses, divided into ...