The PlayStation 5 continues to set the standard for interactive social gaming, offering some of the best PS5 multiplayer titles ever released. With lightning-fast loading, responsive controls, and ...
GameSpot may get a commission from retail offers. The newly announced Halo 1 remake that brings the series to PlayStation for the first time has no multiplayer support. It is a campaign-only ...
Alright, let’s talk about something that can make or break a fighting game: netcode. We’ve all been there, right? You’re in a high-stakes match, your fingers are flying, you’ve perfectly timed your ...
Daniel is a News Writer from the United Kingdom. Relatively new to the industry with almost three years of experience, he has focused on establishing himself in the gaming space. While he focuses on ...
After a delay which actually turned out to be more minor than many had feared, we now have the version 0.3 update of Assetto Corsa Evo, in beta at least, and finally, more importantly, multiplayer. It ...
We’ve tested Assetto Corsa EVO pivotal 0.3 early access update, and open beta multiplayer. Watch as we drive the new content and test the netcode. Join John Munro and Thomas Harrison-Lord as they ...
Covering the video games industry since 2017, with experience in news, articles, lists, and reviews (and I blame The Legend of Zelda: Majora's Mask for that). If you are a fan of RPGs and want a third ...
The second big Rematch patch is now live in Steam beta and expected to roll into the full game on Monday. When you purchase through links on our site, we may earn an affiliate commission. Here’s how ...
All the Latest Game Footage and Images from Netcode The Protogen Prologue – Awakening in Neon The world is no longer what it was. Once shaped by the rise of human civilization, Earth has splintered ...
Dive into the datascape of Netcode Warriors, an anime-style arena fighter designed from the ground up to take competitive play to its limits. Engage in intense one-on-one fights, master unique ...
When calling a [ClientRpc] method from within the ConnectionApprovalCallback in a GameManager class, a ConnectionRequestMessage is unexpectedly received on the client ...
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